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The series takes place in a fictional universe consisting of eighteen surviving realms which, according to in-game backstories, were created by the Elder Gods. Also introduced in MKII was the Babality, which turns the opponent into a baby and is humorous in the same vein. Friendship moves, introduced in Mortal Kombat II resulting in displays of friendship towards the enemy instead of slaughter, were made as a comical response to the attention the series gathered due to its violent content. There are also some non-violent finishing moves in the series. Mortal Kombat: Deception added the Hara-Kiri, a self-Fatality allowing the losers to engage in a suicidal finishing move (enabling a possible race between both players to see if the winning player can finish off the losing player before the losing character can kill himself or herself first).
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Other finishing moves in the various Mortal Kombat games include Animalities (introduced in Mortal Kombat 3) turning a victor into an animal to violently finish off the opponent Brutality (introduced in Ultimate Mortal Kombat 3) which is bashing an opponent into pieces with a long combo of hits and Stage Fatalities/Death Traps (introduced in the original Mortal Kombat Pit Stage where the victor can uppercut their opponent off of the platform into a bed of spikes below, and later made more difficult in Mortal Kombat II by requiring specific and different button sequences to be pressed) utilizing parts of certain stages to execute a lethal finishing move (such as a pool of acid). The only exception from this is Mortal Kombat: Armageddon, which instead features the Kreate-A-Fatality, allowing the players to perform their own Fatalities by conducting a series of violent moves chosen from a pool that is common for all characters. The basic Fatalities are finishing moves that allow the victorious characters to end a match in a special way by murdering their defeated, defenseless opponents in a gruesome manner, usually in the predefined ways exclusive for the given character. Whereas in Mortal Kombat the fighting and playing is just a pathway to get to the result – it's the Fatality you want to see and you almost want to skip the fighting bit and get to the Fatality because that is the result. So in Street Fighter when you're playing it's the moment to moment gameplay that should be the best, whether you win or lose doesn't really matter. I think represents the difference in philosophy. Entertainment and reestablished as NetherRealm Studios. Following Midway's bankruptcy, the Mortal Kombat development team was acquired by Warner Bros. Early games in this series were also noted for their realistic digitized sprites and an extensive use of palette swapping to create new characters.
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Controversies surrounding Mortal Kombat, in part, led to the creation of the Entertainment Software Rating Board video game rating system. The series has a reputation for high levels of graphic violence, including, most notably, its Fatalities (finishing moves allowing the player to finish off their defeated opponent). Mortal Kombat has become one of the most successful fighting franchises in the history of video games and one of the highest-grossing media franchises of all time.
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Kasanoff also produced the second movie, animated TV series, live-action TV series movies, the first one million platinum-selling album and a live-action tour.
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Movie producer Lawrence Kasanoff licensed the rights to the game in the early 1990s and produced the first movie of the franchise. The original game has spawned many sequels and spin-offs consisting of several action-adventure games, as well as a comic book series and a card game. Mortal Kombat was the first fighting game to introduce a secret fighter, reached if the player fulfilled a set of requirements. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but as that idea fell through, a fantasy-themed fighting game was created instead, nonetheless paying homage to him with movie character Johnny Cage, whose initials and personal style resemble Van Damme's. Mortal Kombat is an American media franchise centered on a series of video games, originally developed by Midway Games in 1992.